I'm on something of a Gamma World kick, and my next NPC mutant creation will be from the AD&D Monster Manual. I was flipping through the pages, and thought maybe a Gnoll would be good, but decided on a Kobold. Why? I don't know. Just seemed to be a good choice.
Then I was wondering how the Kobold arrived in a post apocalyptic, largely irradiated Earth? Did the Kobold stumble through a Planaar Travel door that suddenly appeared in the cavern? Maybe a wizards spell gone awry, or a magical portal? Decisions, decisions....
The hapless Kobold arrives on Earth, in a irradiated area, and he is exposed to radiation. Would the Kobold survive and possibly be mutated? The monstrous races in the AD&D Monster Manual have no stats like PCs so I decided on a Constitution of 10; as they are a particularly frail race, having only one to four hit points.
So this dimensionally displaced Kobold has arrived on Earth, and in a radioactive area. I randomly roll the intensity of the radiation, and roll a 10. Referencing the radiation intensity level versus the Kobold's constitution, the result is a D, which means it has an 80% chance of death, and if it survives; it will end up with a defect. The defect appears a week later. The chance that the Kobold will get a good mutation are very low.
After a couple of days of wandering the wastelands the Kobold arrives in another irradiated area with a radiation intensity of 3. The Kobold takes 4d6 of damage. The poor Kobold doesn't even live long enough to get the mutational defect.
It could have arrived in a non-irradiated zone, but the point of this exercise was to create a mutant Kobold. Yes of course I could have just rolled one up, but I like to play "what if...", or more accurately "how did this happen?". I needed a good backstory. So as I was reading the Kobold description; inspiration hit, and I came up with an idea, which I think is good, but that's for a later post.
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