Showing posts with label post apocalypse. Show all posts
Showing posts with label post apocalypse. Show all posts

Monday, October 11, 2021

[ Mutant Monday ] Eygg the Mutated Kobold.

 Eygg the Mutated Kobold

18 Mental Strength  
12 Dexterity
12 Charisma
17 Constitution
12 Physical Strength

Armor Class 1 ( Powered Assault Armor )

Physical Mutations

  • New Body Parts ( Polarizing and  protecting, eye covering. )    
  • No Resistance to Poison ( D )
  • Attraction Odor ( D )
  • Regeneration                                            

Mental Mutations

  • Hostility Field ( D )
  • Epileptic ( D )
  • Heightened Intelligence
  • Dual Brain
  • Teleportation
  • Complete Mental Block ( Kep, a mutated plant ) 
  • Will Force

Eygg is not a normal Kobold due to the radiation exposure when his egg first arrived on Earth, and the genetic alteration performed by the Professor .  He is small, being three feet tall.  His powered assault armor was custom built by the engineering androids in the complex.

Eygg has access to advance technology, and is skilled in it's use.  He usually wears his powered assault armor on excursions outside the underground complex.

Although he does have epilepsy, with Dual Brains he can sometimes avoid it's effect. I decided that if he rolls under his mental strength on a d20 he can avoid it's effect.

The underground complex in which he lives is well stocked, but some supplies are running out, so he will be making more and more excursions above ground.





Monday, September 27, 2021

[ Mutant Monday ] The Origin of Eygg Part 2

 Professor Zunlin looked at the holographic scan of the strange eggs.  Zap, one of many research androids, adjusted a control.  "Professor two of the eggs are viable, and will hatch soon.  They are very strange humanoids of some sort."

"Okay Zap, lets put one into cryogenic storage, and lets get the other one into an incubator.  We will of course do sme genetic modifications...."  Looking at a monitor the Professor let out a sigh.  "Appears to be some chromosomal damage from the radiation.  There will be mutations, but hopefully we can counteract those with genetic modification.  Okay Zap lets get busy."

Zap put one of the eggs in cryogenic storage as the Professor took the egg to the gene lab.  "Oh what a glorious day!  Another specimen to experiment on!"  The Professor had no idea that the post apocalypse would be such fun.

***

50 years later....

The Professor lar in the medical pod.  Eygg saw that he was having difficulty breathing as he slept.  His eyes opened, and turned his head, looking at Eygg.  "Eygg, I have lived a long time, and I fear I do not have much time left.  I'm having the androids put me back in cyro-stasis.  At least until the Ai finds a way to extend my life further."

"What will I do without you Professor?"  Fear creeped into his mind, and he tugged nervously at one of horns.

"The outside world is dangerous, but you may need to go gather supplies, or get replacement equipment.  Whatever is needed to aid the research androids.  You have plenty of equipment and vehicles; as well as your abilities."

Zap walked up quietly.  "Professor the chamber is prepared.  Are you ready?"

Coughing, the Professor nodded his head yes.  He looked at Eygg again.  The creature had kept him company since hatching, and proved to be highly intelligent.  "Eygg don't be sad.  Good bye for now..."

The medical pod followed Zap, floating silently down the hall  Eygg didn't follow, standing silently, and shuddering, a single tear rolling down his cheek.
.


Saturday, September 11, 2021

Gamma World 1st Edition

 Gamma World was ( I believe ) the second RPG I had bought as a teenager.  It was a fun game, and me and brother spent hours rolling up characters, and occasionally just picking the mutations we wanted.  We were both comic book readers and wanted to recreate the superheroes we liked best, which was impossible when rolling randomly on the tables; so we just ended up picking the mutations we wanted, and since the descriptions were sometimes vague; we tweaked the effects.  It was great fun role-playing a wasteland wandering Spider-man. 

I had sold my original copy of Gamma World a few years ago, but earlier this year I bought another copy.  I've been reading it, and noticing how wonky some of the mutation descriptions are, and a few of can give you VERY odd results.  So I plan on doing a retro-review and in depth analysis of the first edition rules.

I will also be working on a new campaign, and hopefully can find some players for a one-shot or extended campaign.  Of course I will probably be tweaking a lot of the character generation rules, and mutations.  Or maybe not....

Anyway, I hope everyone is having a great day. Stay safe and healthy.  I'm off to roll up some mutants.